For this project I was Lead Artist, my duties including planning, design, and implementation of levels; as well as highpoly and finished lowpoly props for interactions. Below are some samples of my level work, and some highlighted props. Individual Props
For this project I modeled, uv mapped, and textured numerous characters.
For this project I planned the levels, assigned work, and built them in engine. I also did a number of props for each scene. Nobleman’s Ballroom Slums
Various works, either personal or done commercially.
For this project I built a number of levels, as well as a variety of interactable props. I also introduced modular level-building concepts to other members of the studio.
For this project I optimized assets provided by the license holder.
For this project I provided assets for environment, weapons, vehicles, armor, and enemies. I also developed modular systems for vehicles and weapons, as well as modular world-building concepts.