I am a professional 3D artist, currently living in the Raleigh, NC area, with over nine years experience in the industry. A long time video game player, I jumped into the gaming industry and hope to continue for years to come. I am trained in a variety of programs, including 3ds Max, Photoshop, and Zbrush, as well as UE4, Cryengine, and Unity; and can easily adapt to new software or techniques quickly, which I owe to my hunger for knowledge and quality.
Adventure Time: Finn and Jake Investigations
For this project I was Lead Artist, my duties including planning, design, and implementation of levels; as well as highpoly and finished lowpoly props for interactions. Below are some samples of my level work, and some highlighted props. Individual Props
Kung Fu Panda: Showdown of Legendary Legends
For this project I modeled, uv mapped, and textured numerous characters.
Vicious Engine Tech Demo
For this project I planned the levels, assigned work, and built them in engine. I also did a number of props for each scene. Nobleman’s Ballroom Slums
Contract/ Personal Work
Various works, either personal or done commercially.
Pac-Man and the Ghostly Adventures 2
For this project I built a number of levels, as well as a variety of interactable props. I also introduced modular level-building concepts to other members of the studio.
Pac-Man and the Ghostly Adventures
For this project I optimized assets provided by the license holder.
For this project I provided assets for environment, weapons, vehicles, armor, and enemies. I also developed modular systems for vehicles and weapons, as well as modular world-building concepts.